Hearing: Assassin’s Creed Mirage will have NPC crowds like AC Unity

Very soon Ubisoft will voice the first official details about Assassin’s Creed Mirage, In the meantime, you can profit from the next portion of rumors from YouTuber J0nathan, which previously drained reliable information about the game.

The blogger told the following:

Baghdad is the only city. It is divided into four districts, in each of which its boss lives. Near the settlement you can see a desert, oases and rivers.

Return to the roots, which J0Nathan previously reported, implies elements like throwing knives, shelters on the roofs and a large number of NPC on the streets.

Among the mechanical parkour is the opportunity to catch on the flashlight, what to wrap around the corner, and movable pillars on which you can move from one roof to another.

According to data Jason Schreyer (Jason Schreier), the protagonist will become a masterful bassim from Valhalla, And the game will be released between April and June 2023.

Presentation Assassin’s Creed Mirage will take place as part of the Ubisoft Forward show. The event starts on September 10 at 22:00 Moscow time.

September 2, 2022 A little fighting gameplay God of War: Ragnarök

September 2, 2022 in The Callisto Protocol, the protagonist will have a fellow traveler

Assassin’s Creed: Mirage

The best comments

I have long lost the faith that the game will suddenly get better and go in an old way: the real developers of the game have been left for the studio for a long time, along with this, putting an end to the series. It is interesting that the uncles in costumes will be made in this part, otherwise it hurts a lot of assassin so far it turns out in, sorry Lord, Assassin’s Creed.

I hope that rumors are true, and there are 2 games in the development, Mirage as an image project for Olds and infinite for the milking of dough.

Moreover, Baghdad of the 9th century is interesting as one of the largest centers of trade and science.

Baghdad of the 9th century https://magic-win.uk/ – Arab setting, this is the capital of the caliphate at that time. Persian setting of especially ancient times, with Zoroastrianism, of course, looks interesting, I don’t even remember games or even films/series on it (Fantasy Prince Persia does not count)

The main thing is that he does not try to recreate the magical appearance of this very crowd from one person as in a unity, or even a “mirage” will turn out directly =)

The essence is not the number of non -descriptions, but in their realistic behavior. The anniversaries from the 1st part were able to in the scale of cities and their inhabitants, only the world was dead, and people except walking no longer did anything. With each part, the worlds became more lively and apparently, there would be something special in the mirage, since they paid attention to it.

In UNITI there was a unique mechanic of AI of the crowd, due to which it made it possible to display a large amount of NPS without a large load on the processor.

The basis of mechanics was that AI had several modes of “passive” behavior, and different types of “active”. Active behavior contained many reactions to behavior, as well as response to the action of the player. Passive behavior contained some simple script on a kind of fixed animation or route.
And just by default, all NPSs worked passive behavior of AI, from which there was a small load on the processor, but if the player makes something next to the NPS or somehow interacts with him, then those NPSs that affected the exposure of the player changed to active and more complex.

At least this was described by the revolutionary mechanics of AI Unity during the interview. As far as I understood, most likely something like this is meant, so that huge crowds of people in the field of view of the player will be able to be again.

Not quite so, in the syndicate of AI, the NPS was noticeably dull to free the game for extra resources, so as not to repeat the poor technical stratum of Unity.

Among the mechanical parkour is the opportunity to catch on the flashlight, what to wrap around the corner, and movable pillars on which you can move from one roof to another.

That is, mechanics return from AC2

The mechanics of the fraternity would still be returned … I really remember how it was chic to finally feel like a master of Assassin, magnificently walking along the streets and distributing orders to their fighters to kill enemies. I really hoped in the future for the development of this mechanics, but somehow they developed it in the wrong place. And then the epic then was the wrong appearance of partners, after they either jumped from the roof in the fraternity immediately killing the enemy, or from smoke, etc. The feeling was created that your network of assassins everywhere and your fighters are ready to jump out of any corner.

You can profit from the next portion of rumors from YouTuber J0nathan

It would be very strange if the crowds of ordinary people in the city adhered to AI Zombie for one purpose – to attack.

In games of such as AI, it is many times more complicated and has different reactions to what is happening, at least in the old parts.

This is very simple, because we were banal at that time … younger! Having played years later, I realized that the mechanics are incredibly imbalanced and with its help there is the whole game without unnecessary movements, only assemble the whole team and send it to tasks.

> I realized that the mechanics are incredibly imbalanced

As if it’s something bad. A little dullfantasy never interferes

I went through the whole series a couple of years ago, so no children’s memories are connected with it. Mechanics and was supposed to be so powerful, because Ezio was no longer a boy on the run, but was already in the guide of the guild.

There were also hints in the Odyssey to Persian setting. Since then, and I’m waiting: with

> the opportunity to catch on the flashlight, what to wrap around the corner

That is, that exists, at least, with AC2?

I understood, after 10 attempts, I realized how it should continue the series

If in Baghdad there will be a casino with a VIP hall I will buy

They looked at the first part when they made the game. And the fact that the main character Basim can already be said for sure. They talked about this for a long time. Then there will be no floor change. More than another question is RPG or as before stals-explosion

Perhaps with the capacities of the new generation of consoles they will be able to prevent Unity’s mistakes.

But on the other hand, this is Jubisoft.

So in the mistakes of Unity, the capacity of the consoles was not to blame. And the negligence of the anniversaries. The game would work perfectly if the anniversaries would not have released a raw game mixed.

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